devblog 02 / A Pre-Chorus for Our First Public Demo

Hey!

here’s paolo again, this time with a small pre-chorus for our next big chorus of a devblog! We are currently working on a playable demonstration of MUKKE, a demo you could say! A public demo, to be precise… so that everyone, but especially you, has the opportunity to try MUKKE for the first time! Exciting! But in the meantime, I’d like to share a little about the current state of the game and also about our small indie game collective so we’re all on the same page!

Let’s start with APETENSE because stories are always more exciting when you care about the people behind the thing you’re reading about!


We, APETENSE Interactive, are a small indie game collective based in East Berlin. We consist of three game designers who met at university and whose tastes in game development resonated quite well! The games we want to make shall be driven by creativity, not only in development but also for you to embrace. As we said in our first devblog, we believe that there is an inner longing for creativity and that games can channel this longing and act as a catalyst by providing you with enough satisfaction and motivation during the creation process to get ya to the point where creating is a joy and not a chore!


We are also three people with musical backgrounds in various ways, so producing music and sounds in any way is always an inspiration for everything we create!


We hope that our games can provide you with new experiences that can inspire you in many different ways! (or just entertain for more than 20 minutes… I think that’d also be a win for everyone!)

Here you will find a small overview of the current APEs:

joner is our technical lead! Between scripting and general problem-solving, he designs many of MUKKE’s game systems, mostly on paper! joner plays the violin, so notes on paper are good Friday night reading for him. He’s also dipped his toes into electronic music production, which we all have in common.

soup is our art & narrative lead! Creating vivid characters is one of his specialties and all of MUKKE’s likable folks have passed through his brain and hands. He plays various instruments and likes to fiddle around in DAWs.

paolo is our audio & ui lead! He loves it when audio & interfaces are not just an element to get right, but to experiment with fun & crazy ideas to give extra character to the game. He plays drums and is therefore more of a fan of musical reaction and interaction than music theory. So if you’re unsure whether you can make it as a music nooby in MUKKE, he’s on your side fighting the fight!

So that’s the current team!

We decided to call our little studio a collective because we value the autonomy of each team member in their creative endeavors and want to give everyone on the team their own space for creativity. We also want to collaborate with other people, be they voice actors/actresses, musicians, or in other fields of work, to get new impulses and create something new and inspiring!

State of MUKKE


Now let’s get down to business. MUKKE is currently on its way to a first public demonstration, very-much-probably as a free downloadable Steam demo! We plan to keep this demo running until release so that everyone can try it out for themselves and get an insight into the current state of development of MUKKE. We’re not far away from a [working] demo, but it will still be a few weeks into next year, so be prepared to get updates very soon! The demo will show many facets of MUKKE, be it a sneak peek at story elements or the music production. And to our delight, it will be published in English as well as in German. Voice & text wise!


Here are a few teasers:


We’ve been working on a little intro to set the mood:

soup arranged the intro story beats and the first voice acting rehearsals! It's going to be fun!

We’re currently working on the tutorial and trying to find cool & immersive ways to get the controls & all the music across!

We wish you all the best for your winter holidays & a fresh start to the new year.

We’re calling it the “MUKKE will release & will be great” year. Fun.:)


For more info, follow MUKKE on Steam, Twitter, Instagram, TikTok or this devblog series!

And if you’re super interested, wishlist MUKKE on Steam, we’d love to have you along for the ride!


Have a great, read u soon!

paolo @APETENSE